// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/Particles/ParticleLODLevel.cpp" #include "Runtime/Engine/Private/Particles/ParticleMemoryStatManager.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Camera.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Color.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Event.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Location.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Material.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Orbit.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Parameter.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Size.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Spawn.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_VectorField.cpp" #include "Runtime/Engine/Private/Particles/ParticleModules_Velocity.cpp" #include "Runtime/Engine/Private/Particles/ParticlePerfStats.cpp" #include "Runtime/Engine/Private/Particles/ParticleResources.cpp" #include "Runtime/Engine/Private/Particles/ParticleSortingGPU.cpp" #include "Runtime/Engine/Private/Particles/ParticleSystem.cpp" #include "Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp"