// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/Materials/MaterialSourceTemplate.cpp" #include "Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp" #include "Runtime/Engine/Private/Materials/MeshMaterialShader.cpp" #include "Runtime/Engine/Private/Materials/ParameterCollection.cpp" #include "Runtime/Engine/Private/Materials/StringTemplate.cpp" #include "Runtime/Engine/Private/Materials/SubstrateMaterial.cpp" #include "Runtime/Engine/Private/Matrix3x4.cpp" #include "Runtime/Engine/Private/MemberReference.cpp" #include "Runtime/Engine/Private/MeshBatch.cpp" #include "Runtime/Engine/Private/MeshBudgetProjectSettings.cpp" #include "Runtime/Engine/Private/MeshCardRepresentation.cpp" #include "Runtime/Engine/Private/MeshMergeCullingVolume.cpp" #include "Runtime/Engine/Private/MeshMerge/MeshApproximationSettings.cpp" #include "Runtime/Engine/Private/MeshMerge/MeshInstancingSettings.cpp" #include "Runtime/Engine/Private/MeshMerge/MeshMergingSettings.cpp" #include "Runtime/Engine/Private/MeshMerge/MeshProxySettings.cpp" #include "Runtime/Engine/Private/MeshPaintVisualize.cpp" #include "Runtime/Engine/Private/MeshParticleVertexFactory.cpp" #include "Runtime/Engine/Private/MeshReductionSettings.cpp" #include "Runtime/Engine/Private/MeshSimplificationSettings.cpp" #include "Runtime/Engine/Private/MeshVertexPainter/MeshVertexPainter.cpp" #include "Runtime/Engine/Private/MeshVertexPainter/MeshVertexPainterKismetLibrary.cpp" #include "Runtime/Engine/Private/Misc/StatusLog.cpp" #include "Runtime/Engine/Private/Model.cpp" #include "Runtime/Engine/Private/ModelCollision.cpp" #include "Runtime/Engine/Private/ModelLight.cpp" #include "Runtime/Engine/Private/ModelRender.cpp" #include "Runtime/Engine/Private/MorphTarget.cpp" #include "Runtime/Engine/Private/NaniteAssemblyDataBuilder.cpp" #include "Runtime/Engine/Private/NaniteVisualizationData.cpp" #include "Runtime/Engine/Private/Nanite/NaniteOrderedScatterUpdater.cpp" #include "Runtime/Engine/Private/Nanite/NaniteReadbackManager.cpp" #include "Runtime/Engine/Private/Nanite/NaniteStreamingPageUploader.cpp" #include "Runtime/Engine/Private/NavigationObjectBase.cpp" #include "Runtime/Engine/Private/NavMovementInterface.cpp" #include "Runtime/Engine/Private/NetConnection.cpp"