// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/MaterialCache/MaterialCache.cpp" #include "Runtime/Engine/Private/MaterialCache/MaterialCacheMaterial.cpp" #include "Runtime/Engine/Private/MaterialCache/MaterialCacheVirtualTexture.cpp" #include "Runtime/Engine/Private/MaterialCache/MaterialCacheVirtualTextureTag.cpp" #include "Runtime/Engine/Private/MaterialInstanceActor.cpp" #include "Runtime/Engine/Private/MaterialMerging.cpp" #include "Runtime/Engine/Private/Materials/HLSLMaterialDerivativeAutogen.cpp" #include "Runtime/Engine/Private/Materials/Material.cpp" #include "Runtime/Engine/Private/Materials/MaterialAggregate.cpp" #include "Runtime/Engine/Private/Materials/MaterialAttributeDefinitionMap.cpp" #include "Runtime/Engine/Private/Materials/MaterialCachedData.cpp" #include "Runtime/Engine/Private/Materials/MaterialDependencyWalker.cpp" #include "Runtime/Engine/Private/Materials/MaterialEnumeration.cpp" #include "Runtime/Engine/Private/Materials/MaterialExpressionLayerStack.cpp" #include "Runtime/Engine/Private/Materials/MaterialExpressionNoise.cpp" #include "Runtime/Engine/Private/Materials/MaterialExpressionSettings.cpp" #include "Runtime/Engine/Private/Materials/MaterialExpressionsIR.cpp"