// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp" #include "Runtime/Engine/Private/Components/RectLightComponent.cpp" #include "Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp" #include "Runtime/Engine/Private/Components/RotatingMovementComponent.cpp" #include "Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp" #include "Runtime/Engine/Private/Components/SceneCaptureComponent.cpp" #include "Runtime/Engine/Private/Components/SceneComponent.cpp" #include "Runtime/Engine/Private/Components/ShapeComponent.cpp" #include "Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp" #include "Runtime/Engine/Private/Components/SkeletalMeshComponentInstanceData.cpp" #include "Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp"