// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine/AnimationRuntime.ispc.generated.dummy.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector4__ #define __ISPC_STRUCT_FVector4__ struct FVector4 { double V[4]; }; #endif #ifndef __ISPC_STRUCT_FTransform__ #define __ISPC_STRUCT_FTransform__ struct FTransform { struct FVector4 Rotation; struct FVector4 Translation; struct FVector4 Scale3D; }; #endif #ifndef __ISPC_STRUCT_FPerBoneBlendWeight__ #define __ISPC_STRUCT_FPerBoneBlendWeight__ struct FPerBoneBlendWeight { int32_t SourceIndex; float BlendWeight; }; #endif #ifndef __ISPC_STRUCT_FVector__ #define __ISPC_STRUCT_FVector__ struct FVector { double V[3]; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus extern void AccumulateWithAdditiveScale(struct FTransform * BasePose, const struct FTransform * AdditivePose, const float BlendWeight, const int32_t NumBones); extern void BlendCurves(const float * SourceCurveWeights, const uint32_t * SourceValidCurveWeights, float * OutCurveWeights, uint32_t * OutValidCurveWeights, const int32_t CurveLength, const int32_t CurveIndex, float SourceWeight); extern void BlendPosesPerBoneFilter(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones); extern void BlendPosesPerBoneFilterRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector4 * TargetRotations, struct FVector4 * BlendRotations, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones); extern void BlendPosesPerBoneFilterScale(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector * SourceScales, struct FVector * TargetScales, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones); extern void BlendPosesPerBoneFilterScaleRotation(struct FTransform * OutPose, const struct FTransform * BasePose, const uint8_t * BlendPoseBase, struct FVector4 * SourceRotations, struct FVector * SourceScales, struct FVector4 * TargetRotations, struct FVector * TargetScales, struct FVector4 * BlendRotations, struct FVector * BlendScales, float * MaxPoseWeights, const struct FPerBoneBlendWeight * BoneBlendWeights, const int32_t * ParentBoneArray, const int32_t NumBones); extern void BlendTransformAccumulate(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones); extern void BlendTransformOverwrite(const struct FTransform * SourcePose, struct FTransform * ResultPose, const float BlendWeight, const int32_t NumBones); extern void ConvertMeshRotationPoseToLocalSpace(struct FTransform * Poses, const int32_t * ParentBones, const int32_t NumBones); extern void ConvertPoseToAdditive(struct FTransform * TargetPose, const struct FTransform * BasePose, const int32_t NumBones); extern void ConvertPoseToMeshRotation(struct FTransform * LocalPoses, const int32_t * ParentBones, const int32_t NumBones); extern void LerpBoneTransforms(struct FTransform * ATransformData, const struct FTransform * BTransformData, const float Alpha, const uint16_t * RequiredBonesArray, const int32_t NumOfBones); #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifdef __cplusplus } /* namespace */ #endif // __cplusplus