// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/D3D12RHI/Private/D3D12TextureReference.cpp" #include "Runtime/D3D12RHI/Private/D3D12TransientResourceAllocator.cpp" #include "Runtime/D3D12RHI/Private/D3D12UAV.cpp" #include "Runtime/D3D12RHI/Private/D3D12UniformBuffer.cpp" #include "Runtime/D3D12RHI/Private/D3D12Util.cpp" #include "Runtime/D3D12RHI/Private/D3D12VertexDeclaration.cpp" #include "Runtime/D3D12RHI/Private/D3D12View.cpp" #include "Runtime/D3D12RHI/Private/D3D12Viewport.cpp" #include "Runtime/D3D12RHI/Private/D3D12WorkGraph.cpp" #include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12Device.cpp" #include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12DiskCache.cpp" #include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12EnhancedBarriers.cpp" #include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12LegacyBarriers.cpp" #include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp" #include "Runtime/D3D12RHI/Private/Windows/WindowsD3D12Viewport.cpp"