// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/D3D12RHI/Private/D3D12Adapter.cpp" #include "Runtime/D3D12RHI/Private/D3D12Allocation.cpp" #include "Runtime/D3D12RHI/Private/D3D12BindlessDescriptors.cpp" #include "Runtime/D3D12RHI/Private/D3D12Buffer.cpp" #include "Runtime/D3D12RHI/Private/D3D12CommandContext.cpp" #include "Runtime/D3D12RHI/Private/D3D12CommandList.cpp" #include "Runtime/D3D12RHI/Private/D3D12Commands.cpp" #include "Runtime/D3D12RHI/Private/D3D12ConstantBuffer.cpp" #include "Runtime/D3D12RHI/Private/D3D12DescriptorCache.cpp"