// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CharacterAI #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef CHARACTERAI_API #undef CHARACTERAI_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "CharacterAI" #define UE_PLUGIN_NAME "CharacterAI" #define CHARACTERAI_API #define CHARACTERAI_NON_ATTRIBUTED_API #define WITH_RECAST 1 #define WITH_GAMEPLAY_DEBUGGER_CORE 1 #define WITH_GAMEPLAY_DEBUGGER 1 #define WITH_GAMEPLAY_DEBUGGER_MENU 1 #define AIMODULE_API #define AIMODULE_NON_ATTRIBUTED_API #define GAMEPLAYTASKS_API #define GAMEPLAYTASKS_NON_ATTRIBUTED_API #define WITH_NAVMESH_SEGMENT_LINKS 1 #define WITH_NAVMESH_CLUSTER_LINKS 1 #define NAVIGATIONSYSTEM_API #define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API #define GEOMETRYCOLLECTIONENGINE_API #define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API #define CHAOSSOLVERENGINE_API #define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API #define DATAFLOWCORE_API #define DATAFLOWCORE_NON_ATTRIBUTED_API #define DATAFLOWENGINE_API #define DATAFLOWENGINE_NON_ATTRIBUTED_API #define DATAFLOWSIMULATION_API #define DATAFLOWSIMULATION_NON_ATTRIBUTED_API #define FIELDSYSTEMENGINE_API #define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API #define ISMPOOL_API #define ISMPOOL_NON_ATTRIBUTED_API