// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosSolverEngine #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef CHAOSSOLVERENGINE_API #undef CHAOSSOLVERENGINE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define CHAOS_INCLUDE_LEVEL_1 1 #define UE_MODULE_NAME "ChaosSolverEngine" #define UE_PLUGIN_NAME "" #define CHAOSSOLVERENGINE_API #define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API #define DATAFLOWCORE_API #define DATAFLOWCORE_NON_ATTRIBUTED_API #define DATAFLOWENGINE_API #define DATAFLOWENGINE_NON_ATTRIBUTED_API #define DATAFLOWSIMULATION_API #define DATAFLOWSIMULATION_NON_ATTRIBUTED_API