{ "RemapUnityFiles": { "Module.ChaosCloth.cpp.obj": [ "ChaosCloth.init.gen.cpp.obj", "ChaosWeightMapTarget.gen.cpp.obj", "ChaosClothComplexColliders.cpp.obj", "ChaosClothConfig.cpp.obj", "ChaosClothConfigCustomVersion.cpp.obj", "ChaosClothConstraints.cpp.obj", "ChaosClothingAccessoryMeshData.cpp.obj", "ChaosClothingCacheSchema.cpp.obj", "ChaosClothingPatternData.cpp.obj", "ChaosClothingSimulation.cpp.obj", "ChaosClothingSimulationAccessoryMesh.cpp.obj", "ChaosClothingSimulationCloth.cpp.obj", "ChaosClothingSimulationCollider.cpp.obj", "ChaosClothingSimulationConfig.cpp.obj", "ChaosClothingSimulationDefaultAccessoryMesh.cpp.obj", "ChaosClothingSimulationFactory.cpp.obj", "ChaosClothingSimulationInteractor.cpp.obj", "ChaosClothingSimulationMesh.cpp.obj", "ChaosClothingSimulationSkeletalMesh.cpp.obj", "ChaosClothingSimulationSolver.cpp.obj", "ChaosClothModule.cpp.obj", "ChaosClothSharedConfigCustomVersion.cpp.obj", "ChaosClothVisualization.cpp.obj", "IspcTestChaosClothingSimulationSolver.cpp.obj", "SkeletalMeshComponentCacheAdapter.cpp.obj" ] } }