// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_sse4.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #if !defined(__cplusplus) #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include #else typedef int bool; #endif #endif #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus /////////////////////////////////////////////////////////////////////////// // Vector types with external visibility from ispc code /////////////////////////////////////////////////////////////////////////// #ifndef __ISPC_VECTOR_float4__ #define __ISPC_VECTOR_float4__ #ifdef _MSC_VER __declspec( align(16) ) struct float4 { float v[4]; }; #else struct float4 { float v[4]; } __attribute__ ((aligned(16))); #endif #endif #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif #ifndef __ISPC_STRUCT_FVector4f__ #define __ISPC_STRUCT_FVector4f__ struct FVector4f { struct float4 V; }; #endif #ifndef __ISPC_STRUCT_FTransform3f__ #define __ISPC_STRUCT_FTransform3f__ struct FTransform3f { struct FVector4f Rotation; struct FVector4f Translation; struct FVector4f Scale3D; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus #if defined(__cplusplus) extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles); #else extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles); #endif // ApplyAnimationPreSimulationTransform function declaraion #if defined(__cplusplus) extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles); #else extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles); #endif // ApplyPreSimulationTransform function declaraion #if defined(__cplusplus) extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared); #else extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared); #endif // ApplyPreSimulationTransformAndClampVelocity function declaraion #if defined(__cplusplus) extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range); #else extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range); #endif // ApplyPreSimulationTransforms function declaraion #if defined(__cplusplus) extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared); #else extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared); #endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion #if defined(__cplusplus) extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range); #else extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range); #endif // CalculateBounds function declaraion #if defined(__cplusplus) extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range); #else extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range); #endif // CalculateSquaredRadius function declaraion extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range); #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifdef __cplusplus } /* namespace */ #endif // __cplusplus