// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus /////////////////////////////////////////////////////////////////////////// // Vector types with external visibility from ispc code /////////////////////////////////////////////////////////////////////////// #ifndef __ISPC_VECTOR_float4__ #define __ISPC_VECTOR_float4__ #ifdef _MSC_VER __declspec( align(16) ) struct float4 { float v[4]; }; #else struct float4 { float v[4]; } __attribute__ ((aligned(16))); #endif #endif #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif #ifndef __ISPC_STRUCT_FClothVertBoneData__ #define __ISPC_STRUCT_FClothVertBoneData__ struct FClothVertBoneData { int32_t NumInfluences; uint16_t BoneIndices[12]; float BoneWeights[12]; }; #endif #ifndef __ISPC_STRUCT_FMatrix44f__ #define __ISPC_STRUCT_FMatrix44f__ struct FMatrix44f { float M[16]; }; #endif #ifndef __ISPC_STRUCT_FVector4f__ #define __ISPC_STRUCT_FVector4f__ struct FVector4f { struct float4 V; }; #endif #ifndef __ISPC_STRUCT_FTransform3f__ #define __ISPC_STRUCT_FTransform3f__ struct FTransform3f { struct FVector4f Rotation; struct FVector4f Translation; struct FVector4f Scale3D; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus #if defined(__cplusplus) extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints); #else extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints); #endif // SkinPhysicsMesh function declaraion #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifdef __cplusplus } /* namespace */ #endif // __cplusplus