// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/XPBDBendingConstraints.ispc.generated.dummy.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus /////////////////////////////////////////////////////////////////////////// // Vector types with external visibility from ispc code /////////////////////////////////////////////////////////////////////////// #ifndef __ISPC_VECTOR_float4__ #define __ISPC_VECTOR_float4__ #ifdef _MSC_VER __declspec( align(16) ) struct float4 { float v[4]; }; #else struct float4 { float v[4]; } __attribute__ ((aligned(16))); #endif #endif #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector4f__ #define __ISPC_STRUCT_FVector4f__ struct FVector4f { struct float4 V; }; #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif #ifndef __ISPC_STRUCT_FVector2f__ #define __ISPC_STRUCT_FVector2f__ struct FVector2f { float V[2]; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus extern void ApplyXPBDBendingConstraints(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const float Stiffness, const float BucklingStiffness, const int32_t NumConstraints); extern void ApplyXPBDBendingConstraintsWithDamping(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const float Stiffness, const float BucklingStiffness, const float DampingRatio, const int32_t NumConstraints); #if defined(__cplusplus) extern void ApplyXPBDBendingConstraintsWithDampingAndMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f &DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #else extern void ApplyXPBDBendingConstraintsWithDampingAndMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f *DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #endif // ApplyXPBDBendingConstraintsWithDampingAndMaps function declaraion #if defined(__cplusplus) extern void ApplyXPBDBendingConstraintsWithMaps(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const int32_t NumConstraints); #else extern void ApplyXPBDBendingConstraintsWithMaps(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const int32_t NumConstraints); #endif // ApplyXPBDBendingConstraintsWithMaps function declaraion extern void ApplyXPBDBendingDampingConstraints(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const float Stiffness, const float BucklingStiffness, const float DampingRatio, const int32_t NumConstraints); #if defined(__cplusplus) extern void ApplyXPBDBendingDampingConstraintsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f &DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #else extern void ApplyXPBDBendingDampingConstraintsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool DampingHasMap, const struct FVector2f *DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #endif // ApplyXPBDBendingDampingConstraintsWithMaps function declaraion extern void InitXPBDBendingConstraintsIsBuckled(const struct FVector3f * X, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, bool * IsBuckled, struct FVector3f * X1Out, struct FVector3f * X2Out, struct FVector3f * X3Out, struct FVector3f * X4Out, const float BucklingRatio, const int32_t NumConstraints); extern void InitXPBDBendingConstraintsIsBuckledWithMaps(const struct FVector3f * X, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, bool * IsBuckled, struct FVector3f * X1Out, struct FVector3f * X2Out, struct FVector3f * X3Out, struct FVector3f * X4Out, const uint8_t * BucklingRatioIndices, const float * BucklingRatioTable, const int32_t NumConstraints); #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifdef __cplusplus } /* namespace */ #endif // __cplusplus