// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/XPBDAnisotropicBendingConstraints.ispc.generated.dummy_sse4.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #if !defined(__cplusplus) #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include #else typedef int bool; #endif #endif #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus /////////////////////////////////////////////////////////////////////////// // Vector types with external visibility from ispc code /////////////////////////////////////////////////////////////////////////// #ifndef __ISPC_VECTOR_float4__ #define __ISPC_VECTOR_float4__ #ifdef _MSC_VER __declspec( align(16) ) struct float4 { float v[4]; }; #else struct float4 { float v[4]; } __attribute__ ((aligned(16))); #endif #endif #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector4f__ #define __ISPC_STRUCT_FVector4f__ struct FVector4f { struct float4 V; }; #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif #ifndef __ISPC_STRUCT_FVector2f__ #define __ISPC_STRUCT_FVector2f__ struct FVector2f { float V[2]; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus #if defined(__cplusplus) extern void ApplyXPBDAnisotropicBendingConstraints(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const struct FVector3f &Stiffness, const struct FVector3f &BucklingStiffness, const int32_t NumConstraints); #else extern void ApplyXPBDAnisotropicBendingConstraints(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const struct FVector3f *Stiffness, const struct FVector3f *BucklingStiffness, const int32_t NumConstraints); #endif // ApplyXPBDAnisotropicBendingConstraints function declaraion #if defined(__cplusplus) extern void ApplyXPBDAnisotropicBendingConstraintsWithDamping(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const struct FVector3f &Stiffness, const struct FVector3f &BucklingStiffness, const float DampingRatio, const int32_t NumConstraints); #else extern void ApplyXPBDAnisotropicBendingConstraintsWithDamping(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const struct FVector3f *Stiffness, const struct FVector3f *BucklingStiffness, const float DampingRatio, const int32_t NumConstraints); #endif // ApplyXPBDAnisotropicBendingConstraintsWithDamping function declaraion #if defined(__cplusplus) extern void ApplyXPBDAnisotropicBendingConstraintsWithDampingAndMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool StiffnessWeftHasMap, const struct FVector2f &StiffnessWeftOffsetRange, const float * StiffnessWeftMapValues, const bool StiffnessBiasHasMap, const struct FVector2f &StiffnessBiasOffsetRange, const float * StiffnessBiasMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool BucklingStiffnessWeftHasMap, const struct FVector2f &BucklingStiffnessWeftOffsetRange, const float * BucklingStiffnessWeftMapValues, const bool BucklingStiffnessBiasHasMap, const struct FVector2f &BucklingStiffnessBiasOffsetRange, const float * BucklingStiffnessBiasMapValues, const bool DampingHasMap, const struct FVector2f &DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #else extern void ApplyXPBDAnisotropicBendingConstraintsWithDampingAndMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool StiffnessWeftHasMap, const struct FVector2f *StiffnessWeftOffsetRange, const float * StiffnessWeftMapValues, const bool StiffnessBiasHasMap, const struct FVector2f *StiffnessBiasOffsetRange, const float * StiffnessBiasMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool BucklingStiffnessWeftHasMap, const struct FVector2f *BucklingStiffnessWeftOffsetRange, const float * BucklingStiffnessWeftMapValues, const bool BucklingStiffnessBiasHasMap, const struct FVector2f *BucklingStiffnessBiasOffsetRange, const float * BucklingStiffnessBiasMapValues, const bool DampingHasMap, const struct FVector2f *DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #endif // ApplyXPBDAnisotropicBendingConstraintsWithDampingAndMaps function declaraion #if defined(__cplusplus) extern void ApplyXPBDAnisotropicBendingConstraintsWithMaps(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool StiffnessWeftHasMap, const struct FVector2f &StiffnessWeftOffsetRange, const float * StiffnessWeftMapValues, const bool StiffnessBiasHasMap, const struct FVector2f &StiffnessBiasOffsetRange, const float * StiffnessBiasMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool BucklingStiffnessWeftHasMap, const struct FVector2f &BucklingStiffnessWeftOffsetRange, const float * BucklingStiffnessWeftMapValues, const bool BucklingStiffnessBiasHasMap, const struct FVector2f &BucklingStiffnessBiasOffsetRange, const float * BucklingStiffnessBiasMapValues, const int32_t NumConstraints); #else extern void ApplyXPBDAnisotropicBendingConstraintsWithMaps(struct FVector4f * PandInvM, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool StiffnessWeftHasMap, const struct FVector2f *StiffnessWeftOffsetRange, const float * StiffnessWeftMapValues, const bool StiffnessBiasHasMap, const struct FVector2f *StiffnessBiasOffsetRange, const float * StiffnessBiasMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool BucklingStiffnessWeftHasMap, const struct FVector2f *BucklingStiffnessWeftOffsetRange, const float * BucklingStiffnessWeftMapValues, const bool BucklingStiffnessBiasHasMap, const struct FVector2f *BucklingStiffnessBiasOffsetRange, const float * BucklingStiffnessBiasMapValues, const int32_t NumConstraints); #endif // ApplyXPBDAnisotropicBendingConstraintsWithMaps function declaraion #if defined(__cplusplus) extern void ApplyXPBDAnisotropicBendingDampingConstraints(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const struct FVector3f &Stiffness, const struct FVector3f &BucklingStiffness, const float DampingRatio, const int32_t NumConstraints); #else extern void ApplyXPBDAnisotropicBendingDampingConstraints(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const struct FVector3f *Stiffness, const struct FVector3f *BucklingStiffness, const float DampingRatio, const int32_t NumConstraints); #endif // ApplyXPBDAnisotropicBendingDampingConstraints function declaraion #if defined(__cplusplus) extern void ApplyXPBDAnisotropicBendingDampingConstraintsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f &StiffnessOffsetRange, const float * StiffnessMapValues, const bool StiffnessWeftHasMap, const struct FVector2f &StiffnessWeftOffsetRange, const float * StiffnessWeftMapValues, const bool StiffnessBiasHasMap, const struct FVector2f &StiffnessBiasOffsetRange, const float * StiffnessBiasMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f &BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool BucklingStiffnessWeftHasMap, const struct FVector2f &BucklingStiffnessWeftOffsetRange, const float * BucklingStiffnessWeftMapValues, const bool BucklingStiffnessBiasHasMap, const struct FVector2f &BucklingStiffnessBiasOffsetRange, const float * BucklingStiffnessBiasMapValues, const bool DampingHasMap, const struct FVector2f &DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #else extern void ApplyXPBDAnisotropicBendingDampingConstraintsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * X1Array, const struct FVector3f * X2Array, const struct FVector3f * X3Array, const struct FVector3f * X4Array, const int32_t * ConstraintIndex1, const int32_t * ConstraintIndex2, const int32_t * ConstraintIndex3, const int32_t * ConstraintIndex4, const float * RestAngles, const bool * IsBuckled, const struct FVector3f * WarpWeftBiasBaseMultiplers, float * Lambdas, const float Dt, const bool StiffnessHasMap, const struct FVector2f *StiffnessOffsetRange, const float * StiffnessMapValues, const bool StiffnessWeftHasMap, const struct FVector2f *StiffnessWeftOffsetRange, const float * StiffnessWeftMapValues, const bool StiffnessBiasHasMap, const struct FVector2f *StiffnessBiasOffsetRange, const float * StiffnessBiasMapValues, const bool BucklingStiffnessHasMap, const struct FVector2f *BucklingStiffnessOffsetRange, const float * BucklingStiffnessMapValues, const bool BucklingStiffnessWeftHasMap, const struct FVector2f *BucklingStiffnessWeftOffsetRange, const float * BucklingStiffnessWeftMapValues, const bool BucklingStiffnessBiasHasMap, const struct FVector2f *BucklingStiffnessBiasOffsetRange, const float * BucklingStiffnessBiasMapValues, const bool DampingHasMap, const struct FVector2f *DampingOffsetRange, const float * DampingMapValues, const int32_t NumConstraints); #endif // ApplyXPBDAnisotropicBendingDampingConstraintsWithMaps function declaraion #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifdef __cplusplus } /* namespace */ #endif // __cplusplus