// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDSphericalConstraint.ispc.generated.dummy_avx512skx.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #if !defined(__cplusplus) #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include #else typedef int bool; #endif #endif #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus /////////////////////////////////////////////////////////////////////////// // Vector types with external visibility from ispc code /////////////////////////////////////////////////////////////////////////// #ifndef __ISPC_VECTOR_float4__ #define __ISPC_VECTOR_float4__ #ifdef _MSC_VER __declspec( align(16) ) struct float4 { float v[4]; }; #else struct float4 { float v[4]; } __attribute__ ((aligned(16))); #endif #endif #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector4f__ #define __ISPC_STRUCT_FVector4f__ struct FVector4f { struct float4 V; }; #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus extern void ApplyLegacySphericalBackstopConstraints(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereOffsetDistances, const float * SphereRadii, const float SphereRadiiMultiplier, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplyLegacySphericalBackstopConstraintsWithDistanceMap(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereOffsetDistances, const float SphereOffsetDistancesBase, const float SphereOffsetDistancesRange, const float Radius, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplyLegacySphericalBackstopConstraintsWithMaps(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereOffsetDistances, const float * SphereRadii, const float SphereOffsetDistancesBase, const float SphereOffsetDistancesRange, const float SphereRadiiBase, const float SphereRadiiRange, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplyLegacySphericalBackstopConstraintsWithRadiusMap(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereRadii, const float SphereOffsetDistance, const float SphereRadiiBase, const float SphereRadiiRange, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplyLegacySphericalBackstopConstraintsWithoutMaps(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float SphereOffsetDistance, const float Radius, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalBackstopConstraints(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereOffsetDistances, const float * SphereRadii, const float SphereRadiiMultiplier, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalBackstopConstraintsWithDistanceMap(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereOffsetDistances, const float SphereOffsetDistancesBase, const float SphereOffsetDistancesRange, const float Radius, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalBackstopConstraintsWithMaps(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereOffsetDistances, const float * SphereRadii, const float SphereOffsetDistancesBase, const float SphereOffsetDistancesRange, const float SphereRadiiBase, const float SphereRadiiRange, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalBackstopConstraintsWithRadiusMap(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float * SphereRadii, const float SphereOffsetDistance, const float SphereRadiiBase, const float SphereRadiiRange, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalBackstopConstraintsWithoutMaps(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const struct FVector3f * AnimationNormals, const float SphereOffsetDistance, const float Radius, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalConstraints(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const float * SphereRadii, const float SphereRadiiMultiplier, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalConstraintsWithMap(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const float * SphereRadii, const float SphereRadiiBase, const float SphereRadiiRange, const int32_t ParticleOffset, const int32_t ParticleCount); extern void ApplySphericalConstraintsWithoutMap(struct FVector4f * ParticlesPandInvM, const struct FVector3f * AnimationPositions, const float Radius, const int32_t ParticleOffset, const int32_t ParticleCount); #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifdef __cplusplus } /* namespace */ #endif // __cplusplus