// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDKinematicTriangleMeshCollisions.ispc.generated.dummy_sse4.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #if !defined(__cplusplus) #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) #include #else typedef int bool; #endif #endif #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus /////////////////////////////////////////////////////////////////////////// // Vector types with external visibility from ispc code /////////////////////////////////////////////////////////////////////////// #ifndef __ISPC_VECTOR_float4__ #define __ISPC_VECTOR_float4__ #ifdef _MSC_VER __declspec( align(16) ) struct float4 { float v[4]; }; #else struct float4 { float v[4]; } __attribute__ ((aligned(16))); #endif #endif #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector4f__ #define __ISPC_STRUCT_FVector4f__ struct FVector4f { struct float4 V; }; #endif #ifndef __ISPC_STRUCT_FVector3f__ #define __ISPC_STRUCT_FVector3f__ struct FVector3f { float V[3]; }; #endif #ifndef __ISPC_STRUCT_FIntVector__ #define __ISPC_STRUCT_FIntVector__ struct FIntVector { int32_t V[3]; }; #endif #ifndef __ISPC_STRUCT_FVector2f__ #define __ISPC_STRUCT_FVector2f__ struct FVector2f { float V[2]; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus extern void ApplyKinematicTriangleCollisions(struct FVector4f * PandInvM, const struct FVector3f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const int32_t NumConstraints); extern void ApplyKinematicTriangleCollisionsPAndInvM(struct FVector4f * PandInvM, const struct FVector4f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const int32_t NumConstraints); extern void ApplyKinematicTriangleCollisionsWithFriction(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const float KinematicColliderFrictionCoefficient, const int32_t NumConstraints); #if defined(__cplusplus) extern void ApplyKinematicTriangleCollisionsWithFrictionAndMaps(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #else extern void ApplyKinematicTriangleCollisionsWithFrictionAndMaps(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #endif // ApplyKinematicTriangleCollisionsWithFrictionAndMaps function declaraion #if defined(__cplusplus) extern void ApplyKinematicTriangleCollisionsWithFrictionAndMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #else extern void ApplyKinematicTriangleCollisionsWithFrictionAndMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float Dt, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const bool bKinematicColliderFrictionHasMap, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #endif // ApplyKinematicTriangleCollisionsWithFrictionAndMapsPAndInvM function declaraion #if defined(__cplusplus) extern void ApplyKinematicTriangleCollisionsWithFrictionMap(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #else extern void ApplyKinematicTriangleCollisionsWithFrictionMap(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #endif // ApplyKinematicTriangleCollisionsWithFrictionMap function declaraion #if defined(__cplusplus) extern void ApplyKinematicTriangleCollisionsWithFrictionMapPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f &KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #else extern void ApplyKinematicTriangleCollisionsWithFrictionMapPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const struct FVector2f *KinematicColliderFrictionCoefficientOffsetRange, const float * KinematicColliderFrictionCoefficientMapValues, const int32_t NumConstraints); #endif // ApplyKinematicTriangleCollisionsWithFrictionMapPAndInvM function declaraion extern void ApplyKinematicTriangleCollisionsWithFrictionPAndInvM(struct FVector4f * PandInvM, const struct FVector3f * ParticlesX, const struct FVector4f * KinematicPositions, const struct FVector3f * KinematicVelocities, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const float Dt, const float Height, const float OneOverTangentialFalloffDist, const float MaxDepth, const float KinematicColliderStiffness, const float KinematicColliderFrictionCoefficient, const int32_t NumConstraints); #if defined(__cplusplus) extern void ApplyKinematicTriangleCollisionsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints); #else extern void ApplyKinematicTriangleCollisionsWithMaps(struct FVector4f * PandInvM, const struct FVector3f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints); #endif // ApplyKinematicTriangleCollisionsWithMaps function declaraion #if defined(__cplusplus) extern void ApplyKinematicTriangleCollisionsWithMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector4f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f &ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints); #else extern void ApplyKinematicTriangleCollisionsWithMapsPAndInvM(struct FVector4f * PandInvM, const struct FVector4f * KinematicPositions, const int32_t * KinematicCollidingParticles, const struct FIntVector * KinematicColliderElements, const struct FIntVector * TriangleMeshElements, const struct FVector2f *ParticleThicknessOffsetRange, const float * ParticleThicknessMapValues, const float KinematicColliderThickness, const float KinematicColliderFalloffMultiplier, const float KinematicColliderMaxDepthMultiplier, const float KinematicColliderStiffness, const int32_t NumConstraints); #endif // ApplyKinematicTriangleCollisionsWithMapsPAndInvM function declaraion #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifdef __cplusplus } /* namespace */ #endif // __cplusplus