// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDJointSolverGaussSeidel.ispc.generated.dummy.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector4__ #define __ISPC_STRUCT_FVector4__ struct FVector4 { double V[4]; }; #endif #ifndef __ISPC_STRUCT_FTransform__ #define __ISPC_STRUCT_FTransform__ struct FTransform { struct FVector4 Rotation; struct FVector4 Translation; struct FVector4 Scale3D; }; #endif #ifndef __ISPC_STRUCT_FVector__ #define __ISPC_STRUCT_FVector__ struct FVector { double V[3]; }; #endif #ifndef __ISPC_STRUCT_FMatrix__ #define __ISPC_STRUCT_FMatrix__ struct FMatrix { double M[16]; }; #endif #ifndef __ISPC_STRUCT_FPBDJointSolver__ #define __ISPC_STRUCT_FPBDJointSolver__ struct FPBDJointSolver { struct FTransform XLs[2]; struct FVector InvILs[2]; double InvMs[2]; struct FVector Xs[2]; struct FVector4 Rs[2]; struct FVector Ps[2]; struct FVector4 Qs[2]; struct FVector Vs[2]; struct FVector Ws[2]; struct FMatrix InvIs[2]; struct FVector InitPs[2]; struct FVector4 InitQs[2]; struct FVector InitXs[2]; struct FVector4 InitRs[2]; struct FVector NetLinearImpulse; struct FVector NetAngularImpulse; struct FVector LinearHardLambda; struct FVector AngularHardLambda; double LinearSoftLambda; double TwistSoftLambda; double SwingSoftLambda; struct FVector LinearDriveLambdas; struct FVector RotationDriveLambdas; double SolverStiffness; struct FVector LinearConstraintPadding; struct FVector AngularConstraintPadding; double PositionTolerance; double AngleTolerance; struct FVector LastPs[2]; struct FVector4 LastQs[2]; int32_t NumActiveConstraints; bool bIsActive; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus #if defined(__cplusplus) extern void ApplyPointPositionConstraintDD(struct FPBDJointSolver * M, const struct FVector &CX, const double InStiffness); #else extern void ApplyPointPositionConstraintDD(struct FPBDJointSolver * M, const struct FVector *CX, const double InStiffness); #endif // ApplyPointPositionConstraintDD function declaraion #if defined(__cplusplus) extern void ApplyPointPositionConstraintKD(struct FPBDJointSolver * M, const int32_t KIndex, const int32_t DIndex, const struct FVector &CX, const double InStiffness); #else extern void ApplyPointPositionConstraintKD(struct FPBDJointSolver * M, const int32_t KIndex, const int32_t DIndex, const struct FVector *CX, const double InStiffness); #endif // ApplyPointPositionConstraintKD function declaraion #if defined(__cplusplus) extern void ApplyPositionConstraintSoft(struct FPBDJointSolver * M, const double Dt, const double JointStiffness, const double JointDamping, const bool bAccelerationMode, const struct FVector &Axis, const double Delta, const double TargetVel, double &Lambda); #else extern void ApplyPositionConstraintSoft(struct FPBDJointSolver * M, const double Dt, const double JointStiffness, const double JointDamping, const bool bAccelerationMode, const struct FVector *Axis, const double Delta, const double TargetVel, double *Lambda); #endif // ApplyPositionConstraintSoft function declaraion #if defined(__cplusplus) extern void ApplyRotationConstraintSoftDD(struct FPBDJointSolver * M, const double Dt, const double JointStiffness, const double JointDamping, const bool bAccelerationMode, const struct FVector &Axis, const double Angle, const double AngVelTarget, double &Lambda); #else extern void ApplyRotationConstraintSoftDD(struct FPBDJointSolver * M, const double Dt, const double JointStiffness, const double JointDamping, const bool bAccelerationMode, const struct FVector *Axis, const double Angle, const double AngVelTarget, double *Lambda); #endif // ApplyRotationConstraintSoftDD function declaraion #if defined(__cplusplus) extern void ApplyRotationConstraintSoftKD(struct FPBDJointSolver * M, const int32_t KIndex, const int32_t DIndex, const double Dt, const double JointStiffness, const double JointDamping, const bool bAccelerationMode, const struct FVector &Axis, const double Angle, const double AngVelTarget, double &Lambda); #else extern void ApplyRotationConstraintSoftKD(struct FPBDJointSolver * M, const int32_t KIndex, const int32_t DIndex, const double Dt, const double JointStiffness, const double JointDamping, const bool bAccelerationMode, const struct FVector *Axis, const double Angle, const double AngVelTarget, double *Lambda); #endif // ApplyRotationConstraintSoftKD function declaraion #if defined(__cplusplus) extern void ApplyRotationDelta2(struct FPBDJointSolver * M, const struct FVector &DR0, const struct FVector &DR1); #else extern void ApplyRotationDelta2(struct FPBDJointSolver * M, const struct FVector *DR0, const struct FVector *DR1); #endif // ApplyRotationDelta2 function declaraion extern int32_t SizeofFPBDJointSolver(); #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifdef __cplusplus } /* namespace */ #endif // __cplusplus