// // D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PBDCollisionConstraints.ispc.generated.dummy.h // (Header automatically generated by the ispc compiler.) // DO NOT EDIT THIS FILE. // #pragma once #include #ifdef __cplusplus namespace ispc { /* namespace */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifndef __ISPC_STRUCT_FVector__ #define __ISPC_STRUCT_FVector__ struct FVector { double V[3]; }; #endif #ifndef __ISPC_STRUCT_FVector4__ #define __ISPC_STRUCT_FVector4__ struct FVector4 { double V[4]; }; #endif #ifndef __ISPC_STRUCT_FTransform__ #define __ISPC_STRUCT_FTransform__ struct FTransform { struct FVector4 Rotation; struct FVector4 Translation; struct FVector4 Scale3D; }; #endif #ifndef __ISPC_STRUCT_FIntVector__ #define __ISPC_STRUCT_FIntVector__ struct FIntVector { int32_t V[3]; }; #endif #ifndef __ISPC_STRUCT_TArrayND__ #define __ISPC_STRUCT_TArrayND__ struct TArrayND { struct FIntVector MCounts; double * MArray; }; #endif /////////////////////////////////////////////////////////////////////////// // Functions exported from ispc code /////////////////////////////////////////////////////////////////////////// #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) extern "C" { #endif // __cplusplus #if defined(__cplusplus) extern bool SampleBoxNoNormal(const struct FVector &BoxMin, const struct FVector &BoxMax, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, int32_t &DeepestParticle, double &Phi, const uint32_t NumParticles); #else extern bool SampleBoxNoNormal(const struct FVector *BoxMin, const struct FVector *BoxMax, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, int32_t *DeepestParticle, double *Phi, const uint32_t NumParticles); #endif // SampleBoxNoNormal function declaraion #if defined(__cplusplus) extern bool SampleBoxNoNormalAll(const struct FVector &BoxMin, const struct FVector &BoxMax, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, int32_t &DeepestParticle, double &Phi, const uint32_t NumParticles); #else extern bool SampleBoxNoNormalAll(const struct FVector *BoxMin, const struct FVector *BoxMax, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, int32_t *DeepestParticle, double *Phi, const uint32_t NumParticles); #endif // SampleBoxNoNormalAll function declaraion #if defined(__cplusplus) extern void SampleBoxNormalAverage(const struct FVector &BoxMin, const struct FVector &BoxMax, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, const double Thickness, double &TotalThickness, struct FVector &ConstraintLocation, const uint32_t NumParticles); #else extern void SampleBoxNormalAverage(const struct FVector *BoxMin, const struct FVector *BoxMax, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, const double Thickness, double *TotalThickness, struct FVector *ConstraintLocation, const uint32_t NumParticles); #endif // SampleBoxNormalAverage function declaraion #if defined(__cplusplus) extern void SampleBoxNormalAverageAll(const struct FVector &BoxMin, const struct FVector &BoxMax, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double &TotalThickness, struct FVector &ConstraintLocation, const uint32_t NumParticles); #else extern void SampleBoxNormalAverageAll(const struct FVector *BoxMin, const struct FVector *BoxMax, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double *TotalThickness, struct FVector *ConstraintLocation, const uint32_t NumParticles); #endif // SampleBoxNormalAverageAll function declaraion #if defined(__cplusplus) extern bool SampleLevelSetNoNormal(const struct FVector &GridMinCorner, const struct FVector &GridMaxCorner, const struct FVector &GridDx, const struct FIntVector &GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, int32_t &DeepestParticle, double &Phi, const uint32_t NumParticles); #else extern bool SampleLevelSetNoNormal(const struct FVector *GridMinCorner, const struct FVector *GridMaxCorner, const struct FVector *GridDx, const struct FIntVector *GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, int32_t *DeepestParticle, double *Phi, const uint32_t NumParticles); #endif // SampleLevelSetNoNormal function declaraion #if defined(__cplusplus) extern bool SampleLevelSetNoNormalAll(const struct FVector &GridMinCorner, const struct FVector &GridMaxCorner, const struct FVector &GridDx, const struct FIntVector &GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, int32_t &DeepestParticle, double &Phi, const uint32_t NumParticles); #else extern bool SampleLevelSetNoNormalAll(const struct FVector *GridMinCorner, const struct FVector *GridMaxCorner, const struct FVector *GridDx, const struct FIntVector *GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, int32_t *DeepestParticle, double *Phi, const uint32_t NumParticles); #endif // SampleLevelSetNoNormalAll function declaraion #if defined(__cplusplus) extern void SampleLevelSetNormalAverage(const struct FVector &GridMinCorner, const struct FVector &GridMaxCorner, const struct FVector &GridDx, const struct FIntVector &GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, const double Thickness, double &TotalThickness, struct FVector &ConstraintLocation, const uint32_t NumParticles); #else extern void SampleLevelSetNormalAverage(const struct FVector *GridMinCorner, const struct FVector *GridMaxCorner, const struct FVector *GridDx, const struct FIntVector *GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const int32_t * PotentialParticles, const double Thickness, double *TotalThickness, struct FVector *ConstraintLocation, const uint32_t NumParticles); #endif // SampleLevelSetNormalAverage function declaraion #if defined(__cplusplus) extern void SampleLevelSetNormalAverageAll(const struct FVector &GridMinCorner, const struct FVector &GridMaxCorner, const struct FVector &GridDx, const struct FIntVector &GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double &TotalThickness, struct FVector &ConstraintLocation, const uint32_t NumParticles); #else extern void SampleLevelSetNormalAverageAll(const struct FVector *GridMinCorner, const struct FVector *GridMaxCorner, const struct FVector *GridDx, const struct FIntVector *GridCounts, const struct TArrayND * LevelSetPhiArray, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double *TotalThickness, struct FVector *ConstraintLocation, const uint32_t NumParticles); #endif // SampleLevelSetNormalAverageAll function declaraion #if defined(__cplusplus) extern bool SamplePlaneNoNormalAll(const struct FVector &ObjectNormal, const struct FVector &ObjectMX, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, int32_t &DeepestParticle, double &Phi, const uint32_t NumParticles); #else extern bool SamplePlaneNoNormalAll(const struct FVector *ObjectNormal, const struct FVector *ObjectMX, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, int32_t *DeepestParticle, double *Phi, const uint32_t NumParticles); #endif // SamplePlaneNoNormalAll function declaraion #if defined(__cplusplus) extern void SamplePlaneNormalAverageAll(const struct FVector &ObjectNormal, const struct FVector &ObjectMX, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double &TotalThickness, struct FVector &ConstraintLocation, const uint32_t NumParticles); #else extern void SamplePlaneNormalAverageAll(const struct FVector *ObjectNormal, const struct FVector *ObjectMX, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double *TotalThickness, struct FVector *ConstraintLocation, const uint32_t NumParticles); #endif // SamplePlaneNormalAverageAll function declaraion #if defined(__cplusplus) extern bool SampleSphereNoNormalAll(const double &ObjectRadius, const struct FVector &ObjectMX, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, int32_t &DeepestParticle, double &Phi, const uint32_t NumParticles); #else extern bool SampleSphereNoNormalAll(const double *ObjectRadius, const struct FVector *ObjectMX, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, int32_t *DeepestParticle, double *Phi, const uint32_t NumParticles); #endif // SampleSphereNoNormalAll function declaraion #if defined(__cplusplus) extern void SampleSphereNormalAverageAll(const double &ObjectRadius, const struct FVector &ObjectMX, const struct FTransform &SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double &TotalThickness, struct FVector &ConstraintLocation, const uint32_t NumParticles); #else extern void SampleSphereNormalAverageAll(const double *ObjectRadius, const struct FVector *ObjectMX, const struct FTransform *SampleToObjectTransform, const struct FVector * SampleParticles, const double Thickness, double *TotalThickness, struct FVector *ConstraintLocation, const uint32_t NumParticles); #endif // SampleSphereNormalAverageAll function declaraion #if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C ) } /* end extern C */ #endif // __cplusplus #ifndef __ISPC_ALIGN__ #if defined(__clang__) || !defined(_MSC_VER) // Clang, GCC, ICC #define __ISPC_ALIGN__(s) __attribute__((aligned(s))) #define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s) #else // Visual Studio #define __ISPC_ALIGN__(s) __declspec(align(s)) #define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct #endif #endif #ifdef __cplusplus } /* namespace */ #endif // __cplusplus