// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCapture #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef AUDIOCAPTURE_API #undef AUDIOCAPTURE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "AudioCapture" #define UE_PLUGIN_NAME "AudioCapture" #define WITH_AUDIOCAPTURE 1 #define AUDIOCAPTUREWASAPI_API #define AUDIOCAPTUREWASAPI_NON_ATTRIBUTED_API #define WITH_RTAUDIO 1 #define AUDIOCAPTURERTAUDIO_API #define AUDIOCAPTURERTAUDIO_NON_ATTRIBUTED_API #define AUDIOCAPTURE_API #define AUDIOCAPTURE_NON_ATTRIBUTED_API #define AUDIOCAPTURECORE_API #define AUDIOCAPTURECORE_NON_ATTRIBUTED_API