// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AssetRegistry #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef ASSETREGISTRY_API #undef ASSETREGISTRY_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "AssetRegistry" #define UE_PLUGIN_NAME "" #define UE_WINDOWS_USING_UIA 1 #define APPLICATIONCORE_API #define APPLICATIONCORE_NON_ATTRIBUTED_API #define WITH_MGPU 1 #define RHI_API #define RHI_NON_ATTRIBUTED_API #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 #define PROJECTS_API #define PROJECTS_NON_ATTRIBUTED_API #define JSON_API #define JSON_NON_ATTRIBUTED_API #define TELEMETRYUTILS_API #define TELEMETRYUTILS_NON_ATTRIBUTED_API #define PAKFILE_API #define PAKFILE_NON_ATTRIBUTED_API #define RSA_API #define RSA_NON_ATTRIBUTED_API #define ASSETREGISTRY_API #define ASSETREGISTRY_NON_ATTRIBUTED_API