// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for WindowsTargetPlatformSettings #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef WINDOWSTARGETPLATFORMSETTINGS_API #undef WINDOWSTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "WindowsTargetPlatformSettings" #define UE_PLUGIN_NAME "" #define COOKEDEDITOR_WITH_WINDOWSTARGETPLATFORM 1 #define COOKEDEDITOR_WITH_LINUXTARGETPLATFORM 1 #define COOKEDEDITOR_WITH_MACTARGETPLATFORM 0 #define COOKEDEDITOR_API DLLIMPORT #define COOKEDEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define WINDOWSTARGETPLATFORMSETTINGS_API DLLEXPORT #define WINDOWSTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API DLLEXPORT #define WINDOWSTARGETPLATFORMCONTROLS_API DLLIMPORT #define WINDOWSTARGETPLATFORMCONTROLS_NON_ATTRIBUTED_API DLLIMPORT #define LINUXTARGETPLATFORMSETTINGS_API DLLIMPORT #define LINUXTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API DLLIMPORT #define LINUXTARGETPLATFORMCONTROLS_API DLLIMPORT #define LINUXTARGETPLATFORMCONTROLS_NON_ATTRIBUTED_API DLLIMPORT #define TEXTURECOMPRESSOR_API DLLIMPORT #define TEXTURECOMPRESSOR_NON_ATTRIBUTED_API DLLIMPORT