// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Virtualization #pragma once #include "SharedDefinitions.Slate.Cpp20.h" #undef VIRTUALIZATION_API #undef VIRTUALIZATION_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_VA_WITH_SLATE 1 #define UE_MODULE_NAME "Virtualization" #define UE_PLUGIN_NAME "" #define DERIVEDDATACACHE_API DLLIMPORT #define DERIVEDDATACACHE_NON_ATTRIBUTED_API DLLIMPORT #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 #define PROJECTS_API DLLIMPORT #define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT #define SOURCE_CONTROL_WITH_SLATE 1 #define SOURCECONTROL_API DLLIMPORT #define SOURCECONTROL_NON_ATTRIBUTED_API DLLIMPORT #define MESSAGELOG_API DLLIMPORT #define MESSAGELOG_NON_ATTRIBUTED_API DLLIMPORT #define ANALYTICS_API DLLIMPORT #define ANALYTICS_NON_ATTRIBUTED_API DLLIMPORT #define VIRTUALIZATION_API DLLEXPORT #define VIRTUALIZATION_NON_ATTRIBUTED_API DLLEXPORT