// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for TedsAssetData #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef TEDSASSETDATA_API #undef TEDSASSETDATA_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "TedsAssetData" #define UE_PLUGIN_NAME "EditorDataStorageFeatures" #define TEDSALERTS_API DLLIMPORT #define TEDSALERTS_NON_ATTRIBUTED_API DLLIMPORT #define TEDSTABLEVIEWER_API DLLIMPORT #define TEDSTABLEVIEWER_NON_ATTRIBUTED_API DLLIMPORT #define TEDSQUERYSTACK_API DLLIMPORT #define TEDSQUERYSTACK_NON_ATTRIBUTED_API DLLIMPORT #define TEDSASSETDATA_API DLLEXPORT #define TEDSASSETDATA_NON_ATTRIBUTED_API DLLEXPORT