// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for StaticMeshDescription #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef STATICMESHDESCRIPTION_API #undef STATICMESHDESCRIPTION_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "StaticMeshDescription" #define UE_PLUGIN_NAME "" #define MESHUTILITIESCOMMON_API DLLIMPORT #define MESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define RAWMESH_API DLLIMPORT #define RAWMESH_NON_ATTRIBUTED_API DLLIMPORT #define WITH_MIKKTSPACE 1 #define GEOMETRYPROCESSINGINTERFACES_API DLLIMPORT #define GEOMETRYPROCESSINGINTERFACES_NON_ATTRIBUTED_API DLLIMPORT #define STATICMESHDESCRIPTION_API DLLEXPORT #define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API DLLEXPORT #define MESHDESCRIPTION_API DLLIMPORT #define MESHDESCRIPTION_NON_ATTRIBUTED_API DLLIMPORT