// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ShaderCompilerCommon #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef SHADERCOMPILERCOMMON_API #undef SHADERCOMPILERCOMMON_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "ShaderCompilerCommon" #define UE_PLUGIN_NAME "" #define RENDERCORE_API DLLIMPORT #define RENDERCORE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_MGPU 1 #define RHI_WANT_RESOURCE_INFO 1 #define RHI_API DLLIMPORT #define RHI_NON_ATTRIBUTED_API DLLIMPORT #define OPENGLDRV_API DLLIMPORT #define OPENGLDRV_NON_ATTRIBUTED_API DLLIMPORT #define SHADERPREPROCESSOR_API DLLIMPORT #define SHADERPREPROCESSOR_NON_ATTRIBUTED_API DLLIMPORT #define TARGETPLATFORM_API DLLIMPORT #define TARGETPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define DEVELOPERSETTINGS_API DLLIMPORT #define DEVELOPERSETTINGS_NON_ATTRIBUTED_API DLLIMPORT #define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT #define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API DLLIMPORT #define DESKTOPPLATFORM_API DLLIMPORT #define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define ANALYTICS_API DLLIMPORT #define ANALYTICS_NON_ATTRIBUTED_API DLLIMPORT #define TEXTUREFORMAT_API DLLIMPORT #define TEXTUREFORMAT_NON_ATTRIBUTED_API DLLIMPORT #define SHADERCOMPILERCOMMON_API DLLEXPORT #define SHADERCOMPILERCOMMON_NON_ATTRIBUTED_API DLLEXPORT #define HLSLPARSER_API DLLIMPORT #define HLSLPARSER_NON_ATTRIBUTED_API DLLIMPORT #define FILEUTILITIES_API DLLIMPORT #define FILEUTILITIES_NON_ATTRIBUTED_API DLLIMPORT