// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RigLogicLib #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef RIGLOGICLIB_API #undef RIGLOGICLIB_NON_ATTRIBUTED_API #define SUPPRESS_MONOLITHIC_HEADER_WARNINGS 1 #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define RL_SHARED 1 #define RL_BUILD_WITH_ZYX_ROTATION_ORDER 1 #define RL_BUILD_SHARED 1 #define TRIMD_CUSTOM_WINDOWS_H "WindowsPlatformUE.h" #define TRIO_CUSTOM_WINDOWS_H "WindowsPlatformUE.h" #define TRIO_WINDOWS_FILE_MAPPING_AVAILABLE 1 #define RL_AUTODETECT_SSE 1 #define RL_AUTODETECT_HALF_FLOATS 1 #define UE_MODULE_NAME "RigLogicLib" #define UE_PLUGIN_NAME "RigLogic" #define RIGLOGICLIB_API DLLEXPORT #define RIGLOGICLIB_NON_ATTRIBUTED_API DLLEXPORT #define CONTROLRIG_API DLLIMPORT #define CONTROLRIG_NON_ATTRIBUTED_API DLLIMPORT #define LEVELSEQUENCE_API DLLIMPORT #define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT #define RIGVM_API DLLIMPORT #define RIGVM_NON_ATTRIBUTED_API DLLIMPORT #define ANIMGRAPHRUNTIME_API DLLIMPORT #define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT #define WITH_RIGVMLEGACYEDITOR 1 #define RIGVMDEVELOPER_API DLLIMPORT #define RIGVMDEVELOPER_NON_ATTRIBUTED_API DLLIMPORT #define VISUALGRAPHUTILS_API DLLIMPORT #define VISUALGRAPHUTILS_NON_ATTRIBUTED_API DLLIMPORT #define ANIMGRAPH_API DLLIMPORT #define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT #define SERIALIZATION_API DLLIMPORT #define SERIALIZATION_NON_ATTRIBUTED_API DLLIMPORT #define CBOR_API DLLIMPORT #define CBOR_NON_ATTRIBUTED_API DLLIMPORT #define ANIMATIONBLUEPRINTLIBRARY_API DLLIMPORT #define ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API DLLIMPORT