// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PythonScriptPlugin #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef PYTHONSCRIPTPLUGIN_API #undef PYTHONSCRIPTPLUGIN_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "PythonScriptPlugin" #define UE_PLUGIN_NAME "PythonScriptPlugin" #define WITH_PYTHON 1 #define UE_PYTHON_DIR "{ENGINE_DIR}/Binaries/ThirdParty/Python3/Win64" #define HAVE_ROUND 1 #define CONTENTBROWSERFILEDATASOURCE_API DLLIMPORT #define CONTENTBROWSERFILEDATASOURCE_NON_ATTRIBUTED_API DLLIMPORT #define PYTHONSCRIPTPLUGIN_API DLLEXPORT #define PYTHONSCRIPTPLUGIN_NON_ATTRIBUTED_API DLLEXPORT