// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ProxyLODMeshReduction #pragma once #include "SharedDefinitions.UnrealEd.RTTI.Cpp20.h" #undef PROXYLODMESHREDUCTION_API #undef PROXYLODMESHREDUCTION_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "ProxyLODMeshReduction" #define UE_PLUGIN_NAME "ProxyLODPlugin" #define __TBB_NO_IMPLICIT_LINKAGE 1 #define __TBBMALLOC_NO_IMPLICIT_LINKAGE 1 #define OPENVDB_STATICLIB 1 #define BOOST_ALL_NO_LIB 1 #define PROXYLODMESHREDUCTION_API DLLEXPORT #define PROXYLODMESHREDUCTION_NON_ATTRIBUTED_API DLLEXPORT #define QUADRICMESHREDUCTION_API DLLIMPORT #define QUADRICMESHREDUCTION_NON_ATTRIBUTED_API DLLIMPORT