// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PluginUtils #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef PLUGINUTILS_API #undef PLUGINUTILS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "PluginUtils" #define UE_PLUGIN_NAME "PluginUtils" #define EDITORSCRIPTINGUTILITIES_API DLLIMPORT #define EDITORSCRIPTINGUTILITIES_NON_ATTRIBUTED_API DLLIMPORT #define STATICMESHEDITOR_API DLLIMPORT #define STATICMESHEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define GAMEPROJECTGENERATION_API DLLIMPORT #define GAMEPROJECTGENERATION_NON_ATTRIBUTED_API DLLIMPORT #define HARDWARETARGETING_API DLLIMPORT #define HARDWARETARGETING_NON_ATTRIBUTED_API DLLIMPORT #define PLUGINUTILS_API DLLEXPORT #define PLUGINUTILS_NON_ATTRIBUTED_API DLLEXPORT