// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for OnlineSubsystem #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef ONLINESUBSYSTEM_API #undef ONLINESUBSYSTEM_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define ONLINESUBSYSTEM_PACKAGE 1 #define DEBUG_LAN_BEACON 0 #define UE_MODULE_NAME "OnlineSubsystem" #define UE_PLUGIN_NAME "OnlineSubsystem" #define JSONUTILITIES_API DLLIMPORT #define JSONUTILITIES_NON_ATTRIBUTED_API DLLIMPORT #define JSON_API DLLIMPORT #define JSON_NON_ATTRIBUTED_API DLLIMPORT #define ONLINESUBSYSTEM_API DLLEXPORT #define ONLINESUBSYSTEM_NON_ATTRIBUTED_API DLLEXPORT #define PLATFORM_MAX_LOCAL_PLAYERS 0 #define COREONLINE_API DLLIMPORT #define COREONLINE_NON_ATTRIBUTED_API DLLIMPORT #define ONLINEBASE_API DLLIMPORT #define ONLINEBASE_NON_ATTRIBUTED_API DLLIMPORT #define SOCKETS_PACKAGE 1 #define SOCKETS_API DLLIMPORT #define SOCKETS_NON_ATTRIBUTED_API DLLIMPORT #define NETCOMMON_API DLLIMPORT #define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define SIGNALPROCESSING_API DLLIMPORT #define SIGNALPROCESSING_NON_ATTRIBUTED_API DLLIMPORT #define INTEL_ISPC 1