// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MetasoundStandardNodes #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef METASOUNDSTANDARDNODES_API #undef METASOUNDSTANDARDNODES_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define METASOUND_PLUGIN Metasound #define METASOUND_MODULE MetasoundStandardNodes #define UE_MODULE_NAME "MetasoundStandardNodes" #define UE_PLUGIN_NAME "Metasound" #define METASOUNDGRAPHCORE_API DLLIMPORT #define METASOUNDGRAPHCORE_NON_ATTRIBUTED_API DLLIMPORT #define METASOUNDSTANDARDNODES_API DLLEXPORT #define METASOUNDSTANDARDNODES_NON_ATTRIBUTED_API DLLEXPORT #define UE_METASOUND_DISABLE_5_6_NODE_REGISTRATION_DEPRECATION_WARNINGS 0 #define METASOUNDFRONTEND_API DLLIMPORT #define METASOUNDFRONTEND_NON_ATTRIBUTED_API DLLIMPORT #define SERIALIZATION_API DLLIMPORT #define SERIALIZATION_NON_ATTRIBUTED_API DLLIMPORT #define CBOR_API DLLIMPORT #define CBOR_NON_ATTRIBUTED_API DLLIMPORT