// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MeshUtilities #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef MESHUTILITIES_API #undef MESHUTILITIES_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "MeshUtilities" #define UE_PLUGIN_NAME "" #define MESHUTILITIES_API DLLEXPORT #define MESHUTILITIES_NON_ATTRIBUTED_API DLLEXPORT #define MESHBONEREDUCTION_API DLLIMPORT #define MESHBONEREDUCTION_NON_ATTRIBUTED_API DLLIMPORT #define HIERARCHICALLODUTILITIES_API DLLIMPORT #define HIERARCHICALLODUTILITIES_NON_ATTRIBUTED_API DLLIMPORT #define GRAPHCOLOR_API DLLIMPORT #define GRAPHCOLOR_NON_ATTRIBUTED_API DLLIMPORT #define MESHBUILDERCOMMON_API DLLIMPORT #define MESHBUILDERCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define MESHUTILITIESENGINE_API DLLIMPORT #define MESHUTILITIESENGINE_NON_ATTRIBUTED_API DLLIMPORT #define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT #define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT #define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT #define QUADRICMESHREDUCTION_API DLLIMPORT #define QUADRICMESHREDUCTION_NON_ATTRIBUTED_API DLLIMPORT #define WITH_MIKKTSPACE 1 #define USE_EMBREE 1 #define USE_EMBREE_MAJOR_VERSION 4 #define __TBB_NO_IMPLICIT_LINKAGE 1 #define __TBBMALLOC_NO_IMPLICIT_LINKAGE 1 #define MATERIALBAKING_API DLLIMPORT #define MATERIALBAKING_NON_ATTRIBUTED_API DLLIMPORT #define SKELETALMESHEDITOR_API DLLIMPORT #define SKELETALMESHEDITOR_NON_ATTRIBUTED_API DLLIMPORT