// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MassEntityDebugger #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef MASSENTITYDEBUGGER_API #undef MASSENTITYDEBUGGER_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "MassEntityDebugger" #define UE_PLUGIN_NAME "" #define MASSENTITYDEBUGGER_API DLLEXPORT #define MASSENTITYDEBUGGER_NON_ATTRIBUTED_API DLLEXPORT #define MASSENTITY_API DLLIMPORT #define MASSENTITY_NON_ATTRIBUTED_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT #define EDITORSTYLE_API DLLIMPORT #define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT