// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MassEntity #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef MASSENTITY_API #undef MASSENTITY_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "MassEntity" #define UE_PLUGIN_NAME "" #define WITH_AITESTSUITE 1 1 #define AITESTSUITE_API DLLIMPORT #define AITESTSUITE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_GAMEPLAY_DEBUGGER_CORE 1 #define WITH_GAMEPLAY_DEBUGGER 1 #define WITH_GAMEPLAY_DEBUGGER_MENU 1 #define AIMODULE_API DLLIMPORT #define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT #define MASSENTITY_API DLLEXPORT #define MASSENTITY_NON_ATTRIBUTED_API DLLEXPORT