// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for InstallBundleManager #pragma once #include "SharedDefinitions.Core.Cpp20.h" #undef INSTALLBUNDLEMANAGER_API #undef INSTALLBUNDLEMANAGER_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "InstallBundleManager" #define UE_PLUGIN_NAME "" #define UE_WINDOWS_USING_UIA 1 #define APPLICATIONCORE_API DLLIMPORT #define APPLICATIONCORE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_MGPU 1 #define RHI_WANT_RESOURCE_INFO 1 #define RHI_API DLLIMPORT #define RHI_NON_ATTRIBUTED_API DLLIMPORT #define IOSTOREONDEMANDCORE_API DLLIMPORT #define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API DLLIMPORT #define JSON_API DLLIMPORT #define JSON_NON_ATTRIBUTED_API DLLIMPORT #define INSTALLBUNDLEMANAGER_API DLLEXPORT #define INSTALLBUNDLEMANAGER_NON_ATTRIBUTED_API DLLEXPORT