// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for InputDebugging #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef INPUTDEBUGGING_API #undef INPUTDEBUGGING_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "InputDebugging" #define UE_PLUGIN_NAME "InputDebugging" #define INPUTDEBUGGING_API DLLEXPORT #define INPUTDEBUGGING_NON_ATTRIBUTED_API DLLEXPORT