// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GeometryProcessingAdapters #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef GEOMETRYPROCESSINGADAPTERS_API #undef GEOMETRYPROCESSINGADAPTERS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "GeometryProcessingAdapters" #define UE_PLUGIN_NAME "MeshModelingToolsetExp" #define WITH_MIKKTSPACE 1 #define GEOMETRYPROCESSINGADAPTERS_API DLLEXPORT #define GEOMETRYPROCESSINGADAPTERS_NON_ATTRIBUTED_API DLLEXPORT #define GEOMETRYPROCESSINGINTERFACES_API DLLIMPORT #define GEOMETRYPROCESSINGINTERFACES_NON_ATTRIBUTED_API DLLIMPORT #define MODELINGOPERATORS_API DLLIMPORT #define MODELINGOPERATORS_NON_ATTRIBUTED_API DLLIMPORT #define DYNAMICMESH_API DLLIMPORT #define DYNAMICMESH_NON_ATTRIBUTED_API DLLIMPORT #define GEOMETRYALGORITHMS_API DLLIMPORT #define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API DLLIMPORT #define MESHCONVERSION_API DLLIMPORT #define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT #define TEXTUREUTILITIESCOMMON_API DLLIMPORT #define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define MODELINGCOMPONENTS_API DLLIMPORT #define MODELINGCOMPONENTS_NON_ATTRIBUTED_API DLLIMPORT #define GEOMETRYFRAMEWORK_API DLLIMPORT #define GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT #define MODELINGCOMPONENTSEDITORONLY_API DLLIMPORT #define MODELINGCOMPONENTSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT #define MODELINGOPERATORSEDITORONLY_API DLLIMPORT #define MODELINGOPERATORSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT