// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GeometryCollectionEngine #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef GEOMETRYCOLLECTIONENGINE_API #undef GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1 #define CHAOS_INCLUDE_LEVEL_1 1 #define UE_MODULE_NAME "GeometryCollectionEngine" #define UE_PLUGIN_NAME "" #define MESHCONVERSION_API DLLIMPORT #define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT #define GEOMETRYCOLLECTIONENGINE_API DLLEXPORT #define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API DLLEXPORT #define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT #define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define DERIVEDDATACACHE_API DLLIMPORT #define DERIVEDDATACACHE_NON_ATTRIBUTED_API DLLIMPORT #define NANITEBUILDER_API DLLIMPORT #define NANITEBUILDER_NON_ATTRIBUTED_API DLLIMPORT