// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameProjectGeneration #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef GAMEPROJECTGENERATION_API #undef GAMEPROJECTGENERATION_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "GameProjectGeneration" #define UE_PLUGIN_NAME "" #define APPFRAMEWORK_API DLLIMPORT #define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT #define EDITORWIDGETS_API DLLIMPORT #define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT #define LAUNCHERPLATFORM_API DLLIMPORT #define LAUNCHERPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define ADDCONTENTDIALOG_API DLLIMPORT #define ADDCONTENTDIALOG_NON_ATTRIBUTED_API DLLIMPORT #define LIVECODING_API DLLIMPORT #define LIVECODING_NON_ATTRIBUTED_API DLLIMPORT #define GAMEPROJECTGENERATION_API DLLEXPORT #define GAMEPROJECTGENERATION_NON_ATTRIBUTED_API DLLEXPORT #define HARDWARETARGETING_API DLLIMPORT #define HARDWARETARGETING_NON_ATTRIBUTED_API DLLIMPORT