// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FullBodyIK #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef FULLBODYIK_API #undef FULLBODYIK_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "FullBodyIK" #define UE_PLUGIN_NAME "FullBodyIK" #define FULLBODYIK_API DLLEXPORT #define FULLBODYIK_NON_ATTRIBUTED_API DLLEXPORT #define EIGEN_MPL2_ONLY 1 #define EIGEN_USE_THREADS 1 #define EIGEN_HAS_C99_MATH 1 #define EIGEN_HAS_CONSTEXPR 1 #define EIGEN_HAS_VARIADIC_TEMPLATES 1 #define EIGEN_HAS_CXX11_MATH 1 #define EIGEN_HAS_CXX11_ATOMIC 1 #define EIGEN_STRONG_INLINE inline #define EIGEN_UE_OVERRIDE_ALLOCATORS 1 #define RIGVM_API DLLIMPORT #define RIGVM_NON_ATTRIBUTED_API DLLIMPORT #define ANIMGRAPHRUNTIME_API DLLIMPORT #define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT #define CONTROLRIG_API DLLIMPORT #define CONTROLRIG_NON_ATTRIBUTED_API DLLIMPORT #define LEVELSEQUENCE_API DLLIMPORT #define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_RIGVMLEGACYEDITOR 1 #define RIGVMDEVELOPER_API DLLIMPORT #define RIGVMDEVELOPER_NON_ATTRIBUTED_API DLLIMPORT #define VISUALGRAPHUTILS_API DLLIMPORT #define VISUALGRAPHUTILS_NON_ATTRIBUTED_API DLLIMPORT #define ANIMGRAPH_API DLLIMPORT #define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT #define SERIALIZATION_API DLLIMPORT #define SERIALIZATION_NON_ATTRIBUTED_API DLLIMPORT #define CBOR_API DLLIMPORT #define CBOR_NON_ATTRIBUTED_API DLLIMPORT #define ANIMATIONBLUEPRINTLIBRARY_API DLLIMPORT #define ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API DLLIMPORT