// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FoliageEdit #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef FOLIAGEEDIT_API #undef FOLIAGEEDIT_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "FoliageEdit" #define UE_PLUGIN_NAME "" #define SCENEOUTLINER_API DLLIMPORT #define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT #define FOLIAGE_API DLLIMPORT #define FOLIAGE_NON_ATTRIBUTED_API DLLIMPORT #define DATALAYEREDITOR_API DLLIMPORT #define DATALAYEREDITOR_NON_ATTRIBUTED_API DLLIMPORT #define EDITORWIDGETS_API DLLIMPORT #define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT #define FOLIAGEEDIT_API DLLEXPORT #define FOLIAGEEDIT_NON_ATTRIBUTED_API DLLEXPORT