// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for DynamicMesh #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef DYNAMICMESH_API #undef DYNAMICMESH_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "DynamicMesh" #define UE_PLUGIN_NAME "GeometryProcessing" #define EIGEN_MPL2_ONLY 1 #define EIGEN_USE_THREADS 1 #define EIGEN_HAS_C99_MATH 1 #define EIGEN_HAS_CONSTEXPR 1 #define EIGEN_HAS_VARIADIC_TEMPLATES 1 #define EIGEN_HAS_CXX11_MATH 1 #define EIGEN_HAS_CXX11_ATOMIC 1 #define EIGEN_STRONG_INLINE inline #define EIGEN_UE_OVERRIDE_ALLOCATORS 1 #define MESHCONVERSION_API DLLIMPORT #define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT #define DYNAMICMESH_API DLLEXPORT #define DYNAMICMESH_NON_ATTRIBUTED_API DLLEXPORT #define GEOMETRYALGORITHMS_API DLLIMPORT #define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API DLLIMPORT