// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for D3D11RHI #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef D3D11RHI_API #undef D3D11RHI_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "D3D11RHI" #define UE_PLUGIN_NAME "" #define RHICORE_PLATFORM_DXGI_H #define RHICORE_API DLLIMPORT #define RHICORE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_AMD_AGS 1 #define INTEL_EXTENSIONS 1 #define INTEL_GPU_CRASH_DUMPS 1 #define INTEL_BREADCRUMBS_USE_BREADCRUMB_PTRS 1 #define NV_AFTERMATH 1 #define WITH_NVAPI 1 #define D3D11RHI_API DLLEXPORT #define D3D11RHI_NON_ATTRIBUTED_API DLLEXPORT