// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CommonUI #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef COMMONUI_API #undef COMMONUI_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_COMMONUI_PLATFORM_KBM_REQUIRES_ATTACHED_MOUSE 0 #define UE_COMMONUI_PLATFORM_REQUIRES_CURSOR_HIDDEN_FOR_TOUCH 0 #define UE_MODULE_NAME "CommonUI" #define UE_PLUGIN_NAME "CommonUI" #define COMMONUI_API DLLEXPORT #define COMMONUI_NON_ATTRIBUTED_API DLLEXPORT #define WIDGETCAROUSEL_API DLLIMPORT #define WIDGETCAROUSEL_NON_ATTRIBUTED_API DLLIMPORT #define UE_COMMONINPUT_PLATFORM_TYPE PC #define COMMONINPUT_API DLLIMPORT #define COMMONINPUT_NON_ATTRIBUTED_API DLLIMPORT #define ENHANCEDINPUT_API DLLIMPORT #define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT #define MEDIAASSETS_API DLLIMPORT #define MEDIAASSETS_NON_ATTRIBUTED_API DLLIMPORT #define MEDIA_API DLLIMPORT #define MEDIA_NON_ATTRIBUTED_API DLLIMPORT #define MEDIAUTILS_API DLLIMPORT #define MEDIAUTILS_NON_ATTRIBUTED_API DLLIMPORT