// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosCloth #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef CHAOSCLOTH_API #undef CHAOSCLOTH_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define CHAOS_INCLUDE_LEVEL_1 1 #define UE_MODULE_NAME "ChaosCloth" #define UE_PLUGIN_NAME "ChaosCloth" #define CHAOSCLOTH_API DLLEXPORT #define CHAOSCLOTH_NON_ATTRIBUTED_API DLLEXPORT #define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT #define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT #define CHAOSCACHING_API DLLIMPORT #define CHAOSCACHING_NON_ATTRIBUTED_API DLLIMPORT #define LEVELSEQUENCE_API DLLIMPORT #define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT