// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Bridge #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef BRIDGE_API #undef BRIDGE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "Bridge" #define UE_PLUGIN_NAME "Bridge" #define BRIDGE_API DLLEXPORT #define BRIDGE_NON_ATTRIBUTED_API DLLEXPORT #define WEBBROWSER_API DLLIMPORT #define WEBBROWSER_NON_ATTRIBUTED_API DLLIMPORT #define PLACEMENTMODE_API DLLIMPORT #define PLACEMENTMODE_NON_ATTRIBUTED_API DLLIMPORT #define MEGASCANSPLUGIN_API DLLIMPORT #define MEGASCANSPLUGIN_NON_ATTRIBUTED_API DLLIMPORT #define METAHUMANSDKEDITOR_API DLLIMPORT #define METAHUMANSDKEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define METAHUMANSDKRUNTIME_API DLLIMPORT #define METAHUMANSDKRUNTIME_NON_ATTRIBUTED_API DLLIMPORT