// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Blutility #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef BLUTILITY_API #undef BLUTILITY_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "Blutility" #define UE_PLUGIN_NAME "" #define WORKSPACEMENUSTRUCTURE_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT #define EDITORSTYLE_API DLLIMPORT #define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT #define UMGEDITOR_API DLLIMPORT #define UMGEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define SEQUENCERCORE_API DLLIMPORT #define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT #define CURVEEDITOR_API DLLIMPORT #define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define SEQUENCERWIDGETS_API DLLIMPORT #define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT #define SEQUENCER_API DLLIMPORT #define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT #define SCENEOUTLINER_API DLLIMPORT #define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT #define IMAGEWRITEQUEUE_API DLLIMPORT #define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API DLLIMPORT #define EDITORTOOLEVENTS_API DLLIMPORT #define EDITORTOOLEVENTS_NON_ATTRIBUTED_API DLLIMPORT #define BLUTILITY_API DLLEXPORT #define BLUTILITY_NON_ATTRIBUTED_API DLLEXPORT