// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BackChannel #pragma once #include "SharedDefinitions.Core.Cpp20.h" #undef BACKCHANNEL_API #undef BACKCHANNEL_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "BackChannel" #define UE_PLUGIN_NAME "BackChannel" #define SOCKETS_PACKAGE 1 #define SOCKETS_API DLLIMPORT #define SOCKETS_NON_ATTRIBUTED_API DLLIMPORT #define NETCOMMON_API DLLIMPORT #define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define NETWORKING_API DLLIMPORT #define NETWORKING_NON_ATTRIBUTED_API DLLIMPORT #define BACKCHANNEL_API DLLEXPORT #define BACKCHANNEL_NON_ATTRIBUTED_API DLLEXPORT