// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BaseCharacterFXEditor #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef BASECHARACTERFXEDITOR_API #undef BASECHARACTERFXEDITOR_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "BaseCharacterFXEditor" #define UE_PLUGIN_NAME "BaseCharacterFXEditor" #define EDITORSTYLE_API DLLIMPORT #define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT #define DYNAMICMESH_API DLLIMPORT #define DYNAMICMESH_NON_ATTRIBUTED_API DLLIMPORT #define GEOMETRYALGORITHMS_API DLLIMPORT #define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API DLLIMPORT #define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT #define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT #define MODELINGCOMPONENTS_API DLLIMPORT #define MODELINGCOMPONENTS_NON_ATTRIBUTED_API DLLIMPORT #define GEOMETRYFRAMEWORK_API DLLIMPORT #define GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT #define MESHCONVERSION_API DLLIMPORT #define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT #define MODELINGOPERATORS_API DLLIMPORT #define MODELINGOPERATORS_NON_ATTRIBUTED_API DLLIMPORT #define TEXTUREUTILITIESCOMMON_API DLLIMPORT #define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT #define BASECHARACTERFXEDITOR_API DLLEXPORT #define BASECHARACTERFXEDITOR_NON_ATTRIBUTED_API DLLEXPORT