// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIModule #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef AIMODULE_API #undef AIMODULE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define WITH_GAMEPLAY_DEBUGGER_CORE 1 #define WITH_GAMEPLAY_DEBUGGER 1 #define WITH_GAMEPLAY_DEBUGGER_MENU 1 #define UE_MODULE_NAME "AIModule" #define UE_PLUGIN_NAME "" #define WITH_AITESTSUITE 1 1 #define AITESTSUITE_API DLLIMPORT #define AITESTSUITE_NON_ATTRIBUTED_API DLLIMPORT #define AIMODULE_API DLLEXPORT #define AIMODULE_NON_ATTRIBUTED_API DLLEXPORT #define NAVMESH_API DLLIMPORT #define NAVMESH_NON_ATTRIBUTED_API DLLIMPORT #define GAMEPLAYDEBUGGER_API DLLIMPORT #define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API DLLIMPORT #define GAMEPLAYDEBUGGEREDITOR_API DLLIMPORT #define GAMEPLAYDEBUGGEREDITOR_NON_ATTRIBUTED_API DLLIMPORT